ReadWriteMobile is a channel dedicated to helping its community understand the strategic business and technical implications of developing mobile applications. We hope the expert analysis and discussion will help you develop, launch and refine your mobile apps.
Social gaming platform Zynga takes a lot of flak for its overbearing management practices and obsession with metrics over user experience. While those rumors may or may not be true, there is more to Zynga than calculating sessions lengths and daily average users. In fact, Zynga's Germany branch is one of the global leaders in HTML5 development and creating dynamic mobile Web games. We chatted with Zynga Germany CTO Paul Bakaus about how Zynga approaches HTML5, what are the limitations of the spec and if we will ever see a Facebook app store.
Zynga has a variety of open source HTML5 projects in GitHub along with several new HTML5 game releases, including Words With Friends and Zynga Poker Mobile Web. As many Web-based game developers will tell you, those are not easy to create. See below for our interview with Bakaus and what Zynga is doing to move the HTML5 spec and ecosystem forward.
The mobile development ecosystem is a large, complicated space. There are innovative startups making tools for native and mobile Web apps along with large enterprise-grade companies that offer solutions from cloud support to frameworks and developer environments. For a mobile developer, it can be confusing to know where to turn and what to use to make the best app possible.
Mobile "backend-as-a-service" startup Kinvey created a map for ReadWriteMobile to help developers understand the ecosystem. Kinvey brackets the mobile ecosystem between two primary pillars: the service providers and the original equipment manufacturers. In between lies the meat of the environment from the "as-a-service" providers (platform, infrastructure and backend) to mobile software developer kit and application programming interface sources. Who has acquired what? What partnerships dominate the ecosystem? Use the map below as a resource when developing your next mobile app.
Mobile development company Appcelerator announced today that it is buying "backend-as-a-service" startup Cocoafish to implement cloud services and functionality in its Titanium Platform. Acquiring Cocoafish is an astute move by Appcelerator, which focuses on tools for developers to create native and mobile Web apps. The company realized in its latest mobile developer report that 84% of developers using Titanium were utilizing some type of cloud service. With Cocoafish, Appcelerator attempts to keep all the necessary mobile development tools on its own platform.
Appcelerator admits that with the purchase of Cocoafish it is moving into direct competition with other mobile cloud services providers like Parse, Kinvey and Stackmob. With Titanium and Cocoafish, Appcelerator now has an integrated client and mobile cloud platform making it one of the most powerful mobile tools providers on the market.
If all goes according to plan, the same company which last year asserted that patents were essentially legal weapons in an unfair war against the Android operating system, will find itself the owner of one of the largest technology portfolios anywhere in the world. Today, Google took steps to assure many of Motorola Mobility's (MMI) existing licensees that it would adhere to that company's existing reasonable and non-discriminatory (RAND) licensing practices for mobile technologies.
This after Apple sent a letter to a European Telecommunications Standards Institute last November 11 - as first reported by Dow Jones this morning - complaining that Google had not been forthcoming about what constitutes "reasonable" with respect to royalties.
When developers think of application testing, it always centers around how an app will perform on a particular device. This is especially important in the Android ecosystem that has upwards of 300 devices from a variety of original equipment manufacturers worldwide. From the inverse perspective, nobody ever thinks of the testing needs of the carriers and OEMs.
Cloud-based testing platform Apkudo thought about manufacturers and carriers with a new release of device analytics platform. Manufacturers can now test devices against the top Android apps before releasing. The idea is that if a device is tested from the supplier side, fewer handsets will be returned by consumers, potentially saving manufacturers billions of dollars.
Apple really does not like it when you mess with its finely tuned systems. Especially when it is the company's cash cow iOS platform. In a short statement yesterday, Apple warned developers not to game the rankings system in its App Store, threatening the loss of Apple Developer Program membership to those who are found using services intended to artificially raise the profiles of their apps in Apple's store.
The first interactions a user has with an app will determine its overall success ands longevity. If a user likes an app, its long-term potential greatly increases. If not, well, it is destined to the black hole of app oblivion.
That is why the ability to track the first few sessions a user has with an app in real-time is critical. Mobile marketing and analytics startup Apsalar is releasing an update to its platform called Daily Cohorts that allows publishers to track app analytics in real-time the day it is published. Developers can then make determinations on how best to market and monetize the app while it is still fresh in the users' mind.
In 1984 and for a few years thereafter, Microsoft got its hands dirty in graphical computing by producing a few surprisingly mediocre applications for Macintosh, starting with a port of its otherwise decent spreadsheet called Multiplan. By the time Windows 3.0 was released in 1990, many of us felt the company would never again premiere a software concept on a machine bearing an Apple logo.
Sometimes I have a lot of fun being proven wrong. In the company's first major demonstration in decades that one of its major software products need not be leveraged upon Windows, this morning Microsoft took the wraps off its latest Dynamics CRM for Mobile. And although it promises to provide native apps for Windows Phone, BlackBerry, and Android starting in Q2, there's no escaping the fact that the headline attraction has all the earmarks of iPad. It's the device that CxOs want, and therefore it's the one that any business software platform must target.
You would think that a company with 423 million monthly active mobile users would find a way to squeeze some revenue out of them. Easier said than done. The biggest question to come out of Facebook's S-1 filing for its IPO was how the company could monetize its robust mobile app ecosystem. How will Facebook do it? Stitching in mobile banner ads is not likely a solution for Facebook. We explore Facebook's opportunities and ask for your opinion in this week's ReadWriteMobile poll.
The mobile advertising industry was a $1 billion business in 2011. It is expected to hit $6.5 billion by 2014, according to eMarketer. For reference, it was 1998 when Web advertising hit the $1 billion mark. In 2010, it was a $26 billion industry fueling the growth of companies like Google and other Web-centric properties.
What does this mean to you, the mobile app developer? Well, there is opportunity in front of you that is not correlated to paid downloads or in-app purchases. Mobile targeting platform Jumptap's MobileSTAT report for January 2012 shows that the mobile Web and native apps are a 50/50 market. Where does your focus go? Jumptap recommends taking a look at your target audience.