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Against Worldbuilding

Why Alexis Kennedy wishes we didn't use the word

By Alexis Kennedy

ZeniMax acquires VR specialists Escalation Studios

Texas-based outfit to support other ZeniMax developers

By Christopher Dring

“It's better than it's ever been at Codemasters”

The UK studio talks Dirt 4, the unpredictable racing genre and concerns over VR

By Christopher Dring

Take-Two acquires mobile developer Social Point for $250m

Dragon City and Monster Legends studio marks Take-Two's first major push into mobile gaming

By Christopher Dring

FreeStyle co-founders praise Ubisoft acquisition

Slingshot Cartel's Jamie Jackson and David Osbourn pleased to see remaining team join Assassin's Creed publisher

By James Batchelor

Simplygon co-founder Martin Ekdal departs

He promises to remain in the games industry following Microsoft acquisition

By Christopher Dring

Disney shuts down Club Penguin

Original kid-friendly virtual world going dark, to be replaced by mobile-exclusive Club Penguin Island in March

By Brendan Sinclair

Ex-FreeStyle founders: “The way games are made is broken”

Jamie Jackson and David Osbourn reveal their learnings from the Guitar Hero studio and new collaborative venture Slingshot Cartel

By James Batchelor

“Immigration ban will harm us as a company” - Insomniac

Ratchet and Clank and Spider-Man maker joins chorus of game developers condemning executive order

By Christopher Dring

Jordan Mechner, Mark DeLoura set for Game Developers Choice Awards

Prince of Persia creator and White House advisor to receive Pioneer, Ambassador awards respectively at March 1 ceremony

By Brendan Sinclair

"I spent years trying to find ways not to end up crunching"

With a clear goal, however, "very brief periods" of crunch can benefit the product and the team, says Eidos Montreal's Fleur Marty

By Matthew Handrahan

UX and UI : The Invisible Art

James Chaytor of Sprung Studios on perfectionism

By Dan Pearson

“What will gamers do when the eShop or PSN is shut down, and they want an old game?”

The creators of Shovel Knight discuss their love for physical products and how the games industry should embrace its past

By Christopher Dring

Leslie Benzies recruits former GTA veterans and teams up with Amazon

Former influential Rockstar developer plans to open multiple studios to create Everywhere

By Christopher Dring

How to secure a place in Epic and Wellcome's $500,000 development competition

Epic's Mike Gamble reveals what the judges are looking for, how a scientific basis can build a triple-A IP and the role of comedian Susan Calman

By James Batchelor

$500,000 year-long development competition launches next month

Developing Beyond is a collaboration between Epic Games and Wellcome Trusts, comedian Susan Calman and industry legend John Romero among the judges

By James Batchelor

�15.5m live-in games studio planned for Dundee

'Studiotel' project would combine development facilities with on-site accommodation to attract international talent

By James Batchelor

Bite-sized Delights

Vicky Smalley and the development of 'palate cleanser' Rocket Rumble

By Dan Pearson

Has Capcom saved Resident Evil?

The development team discusses VR, sales trends, horror and building one of the riskiest Resident Evil games to-date

By Christopher Dring

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