Steam users will soon be able to search for games based on accessibility features

Valve is asking developers to input accessibility information to ensure robust support for the new search functionality.

Chris Kerr,Senior Editor, News,GameDeveloper.com

April 23, 2025

1 Min Read
The Steam logo next to accessibility imagery
Image via Valve

Steam will soon allow players search for games based on accessibility features—and developers can start preparing for that new functionality immediately.

Valve explained the Steam store and desktop client will eventually allow users to search for titles with specific accessibility options such as narrated game menus, subtitle options, chat speech-to-text, camera comfort, colour alternatives, and more.

To ensure widespread support, Valve is encouraging developers to outline the accessibility options included in their projects on Steamworks. The company has also rolled out a new accessibility-support questionnaire to help developers effectively describe and self-identify how their games support accessibility.

"If your game has accessibility features, you can now enter that information in the Steamworks 'edit store' section for your app," explained Valve in a blog post. "Later in the year (once we've given developers time to work on it from their end) we'll start sharing the resulting information with players in the Steam store and Steam desktop client."

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The company will roll out a few updates to the Steam store and desktop client "later this year" to expose that information.

As well as being able to search for titles based on specific accessibility features, Steam users will also be able to view the accessibility features for individual titles on the right hand side of the store page.

Valve noted that developers won't be required to add accessibility information for their Steam releases, but said the practice is "highly recommended."

"We've worked to make it as easy as possible for developers to indicate these features are available by using feedback to standardize these options as much as possible," added the company.

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About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton.