I'm writing my Bachelors Thesis on using CFR variants to learn Skull, and would like to add my implementation.
Note: It is a commercial game (released 2011)
Wikipedia
16min Example YouTube Video
It's an elegant multiplayer (>2) imperfect information game with bidding & bluffing, so it is in a similar space to Liar's Dice, but larger and with more 'agency' around what is being bluffed rather than just responding to the roll of dice.
There's already been some academic work looking at the game:
Using DQN: Playing the Game of Skull - a Multi-Agent Deep Reinforcement Learning approach By Maria Kapusheva
Analyzing game-size: A bounds-driven analysis of “Skull and Roses” cards game By Gragera Aguaza, Baffier, Suppakitpaisarn
I'm writing my Bachelors Thesis on using CFR variants to learn Skull, and would like to add my implementation.
Note: It is a commercial game (released 2011)
Wikipedia
16min Example YouTube Video
It's an elegant multiplayer (>2) imperfect information game with bidding & bluffing, so it is in a similar space to Liar's Dice, but larger and with more 'agency' around what is being bluffed rather than just responding to the roll of dice.
There's already been some academic work looking at the game:
Using DQN:
Playing the Game of Skull - a Multi-Agent Deep Reinforcement Learning approachBy Maria KapushevaAnalyzing game-size:
A bounds-driven analysis of “Skull and Roses” cards gameBy Gragera Aguaza, Baffier, Suppakitpaisarn