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Skyrim Patch v1.4 Coming For All Platforms, PC Mod Tools Not Far Behind

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Posted January 20, 2012 - By Adam Rosenberg




skyrim

Even though Bethesda Softworks managed to bring in all manner of awards and accolades for last year's The Elder Scrolls 5: Skyrim, the game was not without it's flaw. Big, beautiful, gaping flaws that are as hilarious as they are frustrating. Still, they need to be fixed, and the lengthy process of implemeneting those fixes continues soon with the upcoming v1.4 patch.

A new blog post from Bethesda runs through the long list of planned improvements. Notable among them is a PS3-specific fix that is meant to address that platform's widely reported lag issues with the game. The patch is expected to be ready for certification from console manufacturers sometime next week, which also means that next week is probably when PC players can expect to see the fixes implemented.

The blog post also notes that the promised Creation Kit PC mod tools are still on track for release before the end of this month. That and Steam Workshop support are both being tested with Valve and modding community members. Hit the jump for the full list of 1.4 changes.

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

  • Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Source: Bethesda Blog

 

Skyrim Patch v1.4 Coming For All Platforms, PC Mod Tools Not Far Behind
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Comments are Closed

  • luckey7

    The only glitches that have happen to me is my spouse went flying, i didnt get a dragon soul, and i had an arrow stuck in my hip for several hours (days in the game).

    Posted: January 24, 2012 7:34 AM
    luckey7
  • Jenna2784

    I've decided to put Skyrim aside and focus on other games until they're finished patching it. I've lost two game saves to glitches. This kind of thing makes me never want to buy a brand new game again. I think from now on I'm going to buy all games once they've been out 1 year. Should give devs enough time to patch them, and the prices should drop at least a little bit. Win-win for me.

    Posted: January 22, 2012 4:51 PM
  • GlockPants

    I play on PS3 and I'm curious to see how effective this patch is for the lagging. I have two characters, one is level 50 and the other is 60 something (glad there isn't a level cap at 50), and so far the only thing that bothers me is this lag. Haven't come across any game-breaking glitches yet unless you would consider not being able to become thane of Solitude "game-breaking" (Elisif is nowhere to be found after Stormcloak victory), which I don't.

    Posted: January 22, 2012 2:30 PM
    GlockPants
  • NasTea31

    Sucks that they're still not gonna fix that Ancient Shrouded Cowl facemask glitch. It's not fair that only female characters get to look like badass ninjas =/

    Posted: January 22, 2012 2:10 PM
    NasTea31
  • TheRedBaron1157

    The quest for the Red Eagle Sword or somthing like that i have already completed but i found another book of it and it started it again and now its just sitting in my log bc i cant complete somthing i have already finished..............also i have a misc. quest that say to talk to Balgruuf the Greater but i have done everthing in his list of speechs.......this is also just sitting in my quest log.

    Posted: January 22, 2012 12:13 PM
    TheRedBaron1157
  • TheRedBaron1157

    Finally there fixing those damn weapons racks, I still cant use them in any of my houses.

    Posted: January 22, 2012 12:05 PM
    TheRedBaron1157
  • ThePainN

    Has anyone notice that they're are alot of "updates" for games these days. Back then games had little to no glitches in them. Now their seems to be an "update" for every game out, games like Dead Island, Fallout, and Dragon Age 2 and thats just a few of them. To me I think some game companies are giving us the consumers unfinished products.

    Posted: January 22, 2012 10:54 AM
    ThePainN
  • rrpwiii

    These patches serve as a consolation prize, of sorts, for those of us too poor to buy things when they first come out. At least the game will be fixed by the time I get to it.


    ...I am tired of being poor.
    P-W

    Posted: January 22, 2012 10:26 AM
    rrpwiii
  • DrowNoble

    See what I don't understand is how can everyone say this is the greatest rpg in the ever and then glaze over all the bugs? G4 gave it a 5/5 yet they barely mentioned that the bugs are sometimes game breaking. No game, no matter how good, deserves such high praise with this many technical problems.

    Posted: January 22, 2012 12:56 AM
    DrowNoble
  • T_Davis

    So far the only glitches I've found have been my Thieves Guild quest line stopping after going to Golden Glow so I could not talk to Maven afterwards to go onto the next quest and after I got my archery to level 100 I somehow contracted a disease that brought my level down to a red 15 eventhough I am a werewolf. No idea how I can get my level back to 100 either :(

    Posted: January 21, 2012 6:11 PM
  • theREDscare

    They need to fix the Markarth bug with the guards

    Posted: January 21, 2012 6:10 PM
  • PCTech714

    * The Unusual Gem inside the Thalmor Embassy is now accessible after finishing Diplomatic Immunity was bugged for me until I realized you could use a horse to jump the side walls and get in that way (there's also a complicate way to get in through the exit cave, but the horse-jumping plan is so much easier).

    * The White Phial will now start properly if player already has a briar heart in their inventory is still stuck in my quest log. I may go back to complete it after the patch.

    I still have a repeating "Kill the Giant" quest where the giant is invisible and can't be affected, but other than that, the other two bug fixes will complete my quest log.

    Posted: January 21, 2012 6:02 PM
    PCTech714
  • DarthHerter

    i didn't know it was that many bugs, but a least they are fixing them unlike those lazy bastards that made those Two Worlds games.

    Posted: January 21, 2012 5:03 PM
    DarthHerter
  • H4nd5-0n

    When I first started the game, I didn't too many problems other than the lag you get for playing for too long. But, ever since the patches started coming, my game is getting worse and worse. The other day my memory was almost corrupted because skyrim froze on me. Is this the same for anyone else?

    Posted: January 21, 2012 4:41 PM
    H4nd5-0n
  • TheSpartanChamp

    Still not gonna fix the main quest breaking glitch of the diamond claw door in Skulfafn not opening?

    Posted: January 21, 2012 8:57 AM
    TheSpartanChamp
  • Xoiuocad

    man i cant advance in A Night To Remember, beacause my Damn Charecter can hold his liquor!!! The basterd wont black out!

    Posted: January 21, 2012 8:08 AM
    Xoiuocad
  • eelric64

    I can finally finish the white phial quest since i have about 16 briarhearts but does not recognize any of them.

    Posted: January 21, 2012 7:20 AM
    eelric64
  • lucidity

    @2ply

    I believe the term "long play" applies to the accumulated hours of total play time, not continuous playtime.

    http://www.eurogamer.net/art icles/digitalfoundry-vs-ps3-sk yrim-lag

    Posted: January 21, 2012 6:29 AM
    lucidity
  • 2ply

    Long term play optimizations for memory and performance (PS3).

    Not sure if that's the fix we've been hoping for.

    I just started experiencing the lag issues last night, about 50hrs in. It's fairly mild atm but consistantly there, and is not caused from "long term play" since it happens the momment you load up.

    "long term play" is actually some pretty tricky choice of words to use there.. it could either mean - after playing for a couple hours straight, or long term as in saved game 10's of hours long.

    Whatever it means to Bethesda, I still hopeful it fixes the issue. It's not nearly as enjoyable with a slight stutter everytime you or something else moves, and the aburpt item/setpiece loading that goes for a split second after a loadscreen is an immersion killer too.

    Posted: January 21, 2012 2:10 AM
    2ply
  • Lacking_Fractal

    What about those of us who sold our thieves guild armor and can't complete the questline because Tonilla's an idiot?

    Posted: January 20, 2012 9:18 PM
    Lacking_Fractal

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