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Home›Reviews›Flight Control

Flight Control WiiWare Review

Direct air traffic one more time, this time with some friends.

Lucas M. Thomas Avatar
By Lucas M. Thomas
Updated: Jan 19, 2012 8:02pm UTC
0 comments
You've got to give it to Firemint – they're a studio that knows when they have a hit on their hands, and they've been working hard to get this same game shipped out to as many different systems as possible. It first appeared on the iPhone, then it got the HD upgrade for iPad. It touched down on Android devices and Windows Phone 7. It came to PC players through Steam and became a Mac OS X download. And, finally, Nintendo players got a version of it through DSiWare about a year and a half ago.


Now, WiiWare's up.

I really enjoyed Flight Control the first couple of times I played it, but I think it may be in danger of overstaying its welcome at this point – because as it's been ported to more and more platforms, it feels like it's gotten further and further away from what first made it so accessible.

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The control scheme is my main concern, as Flight Control was first designed for direct touch screen interaction on the iPhone screen. Its first trip to Nintendo's platforms adapted this well enough, as the DSi's own touch screen and stylus were suitable substitutes – but now, on Wii, it's lost that method of input. You have to direct your planes' flight paths with a floating cursor controlled by the Wii Remote's IR pointing ability now.

It works, but not well enough. Flight Control is just too frantic – once you've moved past the first few minutes of play, the screen is swarmed by incoming aircraft and it's a challenge to keep up. With direct input onto a touch screen, these moments are more manageable – your reflexes are faster. Having to wave a cursor across the screen on the Wii, though, introduces an extra delay in your timing that's just too tough to compensate for.

By yourself, that is. Now, I'm definitely not a big fan of the single-player mode on this new WiiWare edition of Flight Control – I think you'd be better suited to sticking with a touch screen portable version if you're just going to be flight controlling alone. But what is unique and intriguing about having the game on Wii is its new drop-in, drop-out multiplayer mode.

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Up to three other players can join your session at any time, each one of them getting their own little cursor on the screen. This is a godsend, as it's an immense help to have others taking care of their own portion of the playing field. The game is still frantic, but much, much more manageable with more people all working together.

It also introduces a fun dynamic that previous versions of the game lacked – that good old Nintendo quality of simultaneous cooperation and competition. You can solely help each other, sure. But you can also mess with your friends by sending a helicopter soaring on a collision course with their passenger jet as they're trying to bring it in for a landing – earning their ire and a guaranteed retaliation, no doubt.

Who would have thought that such a single-player-focused iPhone app would go on to become such an interesting new multiplayer party option on Wii?

Verdict

So Flight Control hasn't overstayed its welcome quite yet. Had this new WiiWare port been one-player only, I know I wouldn't have cared for it – the cursor control, by yourself, is not a great control option for this design. But the wise inclusion of multiplayer balances out and overcomes those concerns for me, so if you've got enough friends around who are interested in becoming air traffic controllers alongside you, drop five more bucks on this latest version of the addictive modern classic.

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In This Article

Flight Control
Flight ControlFiremint
Initial Release: Mar 1, 2009
ESRB: Everyone
PlayStation 3WiiAndroidMacintosh
+5

Flight Control WiiWare Review

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