aurel: (Default)
One of my players recently bought me a roll20 module for the new Planescape book that comes with an adventure that lasts around 20-25 sessions, titled Turn of Fortune's Wheel, with most of the work already done so it can be run with minimum prep time. I'm really excited by this! So I decided I would spend some free time every once in a while going through the module and setting up some extra maps for the less important encounters the module neglects (it just gives you a blank generic battlemap to deal with them and that's not my jam), and I should be ready to run it in a couple months.

However. I'm already running a campaign. Mirand Sia has been going strong for 44 sessions with no breaks. I run it on Saturdays, but I really really want more dungeons and dragons (nevermind that I already play on a different group on saturdays later that day). I decided I'm going to be running Turn of Fortune's Wheel on Sundays, so we can have d&d twice a week. it should probably be fine, because all the work is already done, but I'm a little nervous! It's going to be a little test to see how well I can do. It's at least going to be every other week, so that should last a good year.

The same friend that bought me the module is running oneshots for us once every few weeks on the same day. The goal is for us to alternate between oneshots and Turn of Fortune's Wheel, so we're always playing something as long as we're free. But then I started thinking, what about when we finish it?

I already have plans for what I'll be DMing after Mirand Sia: My next campaign will be a megadungeon dungeon crawl capped at level 5 where the players will have multiple characters and will be able to decide which character to bring on each trip to the megadungeon, unlocking new areas and checkpoints they can start from so they don't have to "re-explore" all of it every time, as well as unlocking new player options depending on what they find in the dungeon (For example, if they find an underground village and they befriend it, they can now make characters of the species that inhabits it) I'm very excited for it! However someone else wants to DM first. And I have to always be DMing something, I like it more than being a player.

So I started thinking about what I'm going to be doing after Turn of Fortune's Wheel, and I came up with a list of things I'll be running on Sundays.

Differrent anthology adventures, in the following order: Dragon Delves, Candlekeep Mysteries, Journeys through the Radiant Citadel, Quests from the Infinite Staircase, and Keys from the Golden Vault. I'm also gonna try to have them all be mostly canon to each other. All the previous campaigns we've played are canon to Mirand Sia (not vice-versa) and I want to keep that trend for my stuff.

After these (or in between) I want to run Descent into Avernus, including its prelude story the Fall of Elturel. I've been interested in this one the most out of most official campaigns. I can thank Baldur's Gate 3 for that. Then I'm going to be running Curse of Strahd, Vecna Eve of Ruin including its prelude adventure, and Critical Role: Call of the Netherdeep, though I would love to get both the WIldemount and Tal'dorei setting books first.

This is a lot!! But it helps me a lot to have things to look forward to in the future.
To summarize: Plans for one campaign on Saturdays in probably about 2 years, and plans for four different Sunday anthology adventure series that will probably last a couple years by themselves, as well as five official campaigns on Sundays. Super excited and nervous for the future!

aurel: (Default)
Image is a digital illustration of an Elf wearing a breastplate, chain mail skirt, leather boots and gloves, with a flower crown resting on their head. They have short blond hair and blue eyes. They have burnt marks traveling from their neck up to the right side of their face. Their right eye is slightly greyer than their left eye. They're wielding a mace and have a shield strapped to their back as they pose, holding the mace up and balancing on one foot, a faint smile on their face. Illustration is painted with pastel colors and has a yellow background. Signature reads Aurel Guthrie

This is Caeda / Emily, one of my favorite OCs! I really enjoyed making this drawing.

I've been playing Caeda since October 2023 and they quickly became one of my favorite dungeons and dragons characters. I'll try to write their story as concise as I can (It won't be concise).

Part 1: Caeda )

Part 2: Emily )

Final Thoughts )

aurel: (Default)
On my previous post I mentioned how my dnd world Mirand Sia has a level of technology similar to that of the 1920s, but this isn't entirely accurate. While most of Mirand Sia's technology is like that, there's some wild outliers.

I'll begin by explaining Ironwroughts, the warforged of the setting: Basically, robot people. Name courtesy of Kibblestasty Homebrew. More under the cut!

Read more... )

Most of the technology of this world comes from arcane magics, meaning it's being powered from the magic flowing through the Leylines and onto the weave of magic around the world. This not only means the energy produces has these soft, pretty cyan colors, but it also means that magic is being used up faster than the weave can regenerate itself, creating pockets of dead magic zones around the world. Arcane generators have to be relocated every few years, and the land is suffering from it. This also means that magic itself is less strong as it used to be, since the weave is weaker than it was before Arcane tech began to develop.

Examples of Arcane technology

Read more... )

That's all for now, It is 4:18 AM and I'm getting sleepy writing all of this. Nova is being super cute curling on the chair beside me, soon I'll make a post about her!
aurel: (Default)
Image


Welcome to Mirand Sia! This is the homebrew setting and campaign I've been working on for the past few years for my group.

The basic premise of the setting is that the known world is surrounded by a massive ice wall. 603 years ago the technologically advanced empire of Eloria used their magitech skyships to launch a mass-scale expedition on top of the ice wall. Long story short, this triggered a sequence of events that caused an invasion of aberrations born from the ice, who proceeded to destroy the empire.

Hundreds of years later there's still different species of aberrations roaming the continent —Mind Flayers, Beholders, etc.—, and a new faction is created to combat the threat: The Vanguard, which is basically the adventurer's guild of the world, where people sign up and once they're ready are sent on missions to deal with these threats.

The level of technology of the world is basically equivalent to the 1920s, with the addition of extremely advanced pieces of technology found on Elorian ruins, as well as clockwork tech, and very advanced magic items in the ruins of other, more ancient civilizations.

This means the players have vehicles, can communicate via shortwave radio, there's telephone lines, trains, and of course, lots of firearms.

It has been a LOT of fun running this game for my group. I have 6 players who I love very much. We've been playing together since 2017 throughout multiple campaigns and multiple DMs, and now it's been finally my turn behind the metaphorical DM Screen (we play online, through roll20).

I'm currently planning session 34, which is going to include a battle with a vampire, which the players believe it is going to be more of a spectacle: The vampire is a noble who is hosting a celebration at his mansion to thank the party for killing a Hydra that threatened the city, and he intends to end the party with a friendly battle with hundreds of the city's nobility watching. Is that what's really going to happen? Maybe, maybe not! Can't say, they might be reading.

So far DMing for them has been an absolute delight, and I can't wait for next session this saturday!

Edit: I forgot to mention! A few names on the Mirand Sia map are taken from an old MMORPG from my childhood, Tibia. Tiquanda, Edron, and a couple others I believe. The image is also immense, and you can zoom in a lot!
aurel: (Default)
Just seeing how things work around here!

It is currently 3:18 am, my wife is playing on the switch on the bed behind me, and my cat Nova is sleeping on a chair beside me. It's been a slow, but enjoyable day.

Tomorrow I will try to plan some of my d&d session for Saturday! But for now it's sleepy time.

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Hi! I'm Aurel, 27 year old enby absolutely obsessed with Dungeons & Dragons. I'm married, and have a beautiful black cat named Nova.

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December 2025

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