
I finished my second ever 3D model!!
Everytime I tried modeling in Blender I ended up abandoning the project because it was too much to handle, so I thought about starting with simple relief-like ones instead to get used to the tools (^^)
I remember in ceramic class we started with reliefs as well before jumping into 3D
It took me 4-5 hours and my laptop varely could handle the shader (despite how simple it is) but I'm very happy I finally started AND finished something.
I love how it turned out, so I'm thinking of making the P3MC Week renders using this style. That way I kill 2 birds with one stone (poor birds.... we need a nicer idiom...)