User Activity

  • Posted a comment on discussion Help on Asymptote

    The screenshot looks like it was built with settings.render=0, or equivalently, on a system without the vulkan libraries installed. Check ./asy --version and the output of ./configure. You can also try it on the headless ualberta server: https://asymptote.ualberta.ca/

  • Posted a comment on discussion Help on Asymptote

    I should also mention that Asymptote uses GLFW now, not freeglut. If you get an error message about freeglut, you definitely need to upgrade to Asymptote 3.12.

  • Modified a comment on discussion Help on Asymptote

    -iconify is now obsolete; it is still accepted but has no effect on any platform. I haven't heard of any timeout issues on the ualberta server. I think we put in a timeout of 1 minute but we can increase that if anyone finds that this is not enough. Do you mean the command-line Interface or the web interface?

  • Modified a comment on discussion Help on Asymptote

    -iconify is now obsolete; it is still accepted but has no effect on any platform. I haven't heard of any timeout issues on the ualberta server. I think we put in a timeout of 1 minute but we can increase that if anyone finds that this not enough. Do you mean the command-line Interface or the web interface?

  • Posted a comment on discussion Help on Asymptote

    -iconify is now obsolete; it is still accepted but has no effect on any platform. I haven't heard of any timeout issues on the ualberta server. I think we put in a timeout of 1 minute but we can increase that anyone finds that this not enough. Do you mean the command-line Interface or the web interface?

  • Posted a comment on discussion Help on Asymptote

    Hi Sean, Have you tried the -offscreen flag in Asymptote version 3.12 (with the vulkan libraries installed)? It should provide exactly the functionality that you want. Regards, -- John

  • Created a blog post on Asymptote

    Asymptote: 3.12 Released

  • Posted a comment on discussion Help on Asymptote

    A Vulkan renderer was implemented, with a dynamically loaded OpenGL fallback. SRGB color space rendering is supported via settings.srgb. HiDPI displays are handled for both renderers via settings.devicepixelratio. A -vsync option was added. The fitscreen modes were fixed. PBR material lookup was moved from the fragment shader to the vertex shader, eliminating per-fragment SSBO reads and branching. Emissive PBR lighting now supports nolight. The V3D serialization reads version 1-2 and writes 2, which...

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Username:
jcbowman
Joined:
2003-06-24 04:57:38

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This is a list of open source software projects that John Bowman is associated with:

  • Project Logo Asymptote 2D & 3D TeX-Aware Vector Graphics Language Last Updated:
  • fftw++   Last Updated:

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