Small town in the Trossachs, Scotland - where VulkanSceneGraph is developed, rendering using vsgCS Image

OpenSteetMaps imagery rendered using vsg::TileDatabase node Image

OpenSteetMaps imagery rendered using vsg::TileDatabase node Image

BingMaps imagery rendered using vsg::TileDatabase node Image Image

GLTF model loading provided by vsgXchange::assimp loader with the VulkanSceneGraph’s builtin Physics Based Rendering shaders Image

Multi-thread loading example illustrates loading & rendering of the glTF-Sample-Models sample set Image

Simple OpenSceneGraph landing zone model loaded using osg2vsg/vsgXchange and rendering in a Qt window using vsgQt Image

Rendering of an OpenFlight model concurrently in both OpenSceneGraph and VulkanSceneGraph within the same test application provided by osg2vsg Image

Multi GPU support illustrated on 3 Geforce 1650 cards rendering an OpenFlight model of Umea, Sweden Image

Example of rendering high-quality SDF text Image

Multi-pass rendering used to render an anaglyphic stereo effect Image

Multi-pass rendering used to render stereo imagery Image

Rendering of point data cloud using vsgPoints Image

Illustration of vsgImGui integration with ImGui with custom font Image

Screenshot from VulkanPBRT - implementation of Ray Tracing using VulkanSceneGraph Image