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Fuga: Melodies of Steel 3

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All spoilers for the Fuga: Melodies of Steel and Fuga: Melodies of Steel 2 will be left unmarked. You Have Been Warned!

Fuga: Melodies of Steel 3 (Video Game)
Take wing and soar beyond the cycle of despair.note 

"This is my story... The story of how I betrayed the world."
Malt in the teaser trailer

Fuga: Melodies of Steel 3 (「戦場のフーガ3」, "Senjō no Fuga 3", lit. "Fugue on the Battlefield 3" in Japan) is a turn-based RPG developed and published by CyberConnect2, as a sequel to Fuga: Melodies of Steel and Fuga: Melodies of Steel 2 and finale for the Fuga series as a whole, and once again being set in the greater Little Tail Bronx universe. The game was released for all major platforms on May 29th, 2025.note 

Some weeks after the incident with the Belenos and peace being restored to Gasco, Malt goes back to the cave where the Taranis was originally found, discovering that the mysterious tank has returned even after it was sent careening into the clouds below to mark the end to his and his friends' struggle. Suddenly, he's confronted by his long-lost (read: disowned) brother Ash, who reveals himself to be one of the Crimson Knights, a unit composed of the Berman Empire's strongest and most elite warriors. The Knights use their special powers to incapacitate Malt, forcefully taking him to the Berman Empire.

Some days after Malt's disappearance, the other children learn about his kidnapping through a mysterious voice directing them to the Taranis—Chathie, the new AI navigator for the tank with the appearance of a plush toy cat. With help from their friend Vanilla and the Berman rebel leader Niere, they set off on the cursed tank yet again to infiltrate the heart of the Berman Empire and rescue Malt, but in time this new mission may just bring about the end of the world… perhaps by Malt's own hands.

Fuga: Melodies of Steel 3 greatly builds on the series' Turn-Based Combat formula through adding two new mechanics to speed up normal gameplay—the Weakness Combo and Burst Attacks, the latter replacing the previous two games' Link Attacks. Attacking enemy weakness icons in succession will cause a combo rate to increase and attack power to be multiplied by a certain percentage (the maximum being 200% where attacks do twice as much damage). Attacking weakness icons in succession will also cause the Burst Gauge to fill up, and a combined Burst Attack from two children will be automatically launched when it is maxed out. The last game's Leadership Skills have also been iterated upon; rather than just applying to Malt, now every child has their own leader skill that activates at random.

However, the game also introduces the Assist System, the Taranis' equivalent to Summon Magic. Over the course of the game, the player can unlock new allies that will help the children in battle (how these figures are recruited depends on how many of the children's choices are "Tactical" or "Brave"). During regular battles, these figures can be summoned in the form of an Assist Attack, where they will launch an attack on all enemies and use a special ability to turn the tide of the fight (e.g. Vanilla's attack will increase the kids' critical rate, Flam Kish will reduce all enemy armor ranks by 2, selecting Merlot will cause the Taranis to take less damage in the fight, etc.). At Transmission Waypoints, the children can interact with these Assist characters and increase their affinity with them.

Likewise, the Taranis itself can now be enhanced in a new addition to the Intermission known as the Omega Terminal, a window into the Taranis' Memory Archives where the children can use the "Paws and Pickaxes" application to mine for VP ("Virtual Points"), a currency that can be used to buy items in Chathie's Shop or unlock new Taranis Skills. Throughout the story, the Taranis' energy absorption abilities will allow it to evolve into its ultimate form of the Omega Taranis, a winged tank with the power to fly and take the fight sky-bound. And yes, the Omega Taranis retains the infamous Soul Cannon, which now activates when a particular child despairs for long enough in battle, prompting them to rush to the chamber and sacrifice themselves automatically. Should things become exceedingly dire, however, the new Mega Soul Cannon can take down an entire army at the cost of all the children's lives!

However, Fuga: Melodies of Steel 3 features the Akasha Panel, a new mechanic that allows the player to navigate through the game's timeline, watch special events featuring Assist characters, access a shop between chapters and—come New Game Plus—allow them to replay chapters and potentially change the children's fates. Per Word of God, the game's scenario has roughly "double the length"Image that its predecessors did.

In a first for Fuga, the Nintendo Switch version of the game has a "Trilogy Boxset"Image edition featuring physical versions of all three games, a "Trilogy Art Book", a metal figure of the Taranis, a soundtrack CD and original light novels for each game, though this edition is currently only available in Japan—as are individual physical releases of all three games for Switch. Some retailers like PlayAsiaImage distribute the game internationally, however.

Fuga: Melodies of Steel 3 is directed by series veteran Hiroto NiizatoImage, with Shingo Watanabe acting as the game's creative producer. Yasuhiro NoguchiImage returns once again as scenario writer, and composer Chikayo FukudaImage and vocalist Tomoyo MitaniImage return once again to form CyberConnect2 music label LieN. The character designs for the game are handled by Fuga veteran Yosuke Tokitsu (prior to the end of their tenure with CyberConnect2) alongside Itsuki HoshiImage of Skies of Arcadia fame.

The official website for Fuga: Melodies of Steel 3 can be found hereImage. Pre-release trailers include the teaser trailerImage, official overview trailerImage, 3 New Battle Systems TrailerImage and Fast Mode TrailerImage. Pre-release panels include Happinet Game Fest 2025Image.

The manga adaptation of the Fuga series Senjō no Fuga: Steel Melody features a side-story from Chapter 62Image to Chapter 64.5Image meant to bridge the gap between the events of Fuga: Melodies of Steel 2 and this game. With the release of Chapter 65Image in April 2025, the manga has begun adapting the events of Fuga: Melodies of Steel 3 proper. Beware of spoilers if you wish to experience the games first.


PRÉPAREZ-VOUS AU COMBAT!*
- Tropes Start -

  • Aborted Arc:
    • Vanilla's implied crush on Malt is never mentioned as she doesn't speak with him during any of her Transmissions and Lunet doesn't mention it either, despite having been a Shipper on Deck for the two of them.
    • In their link events in 2, Wappa decided to make Socks her boyfriend. They don't mention this at all in their 3 link events.
  • Actionized Sequel: The added gameplay mechanics really wants the children to go all out on Attack! Attack! Attack!, thanks to the Combo System, Multi-Leader Skills, much more damaging skills with just about every child having some sort of Area of Effect attack, and far grander bosses in scale.
  • Animal Mecha: Crimson Knights' rigs are shaped after various animals and mythic creatures.
  • Anti-Frustration Features: Unlocking the Secret Movie by lighting up all the gears on the title screen is a good deal easier than in previous 2 games and can generally by accomplished by getting all the achievements, unlocking all assist characters, upgrading everything to maximum and seeing all the extra events: while this is still a good deal of work, the game has an event flowchart that's unlocked by beating the game that allows you replay any chapter/node on it instead of being completely linear with New Game Plus like the previous 2 games and the most time-consuming gear requirements from the previous games that most people couldn't fulfill over the course of normal 100% completion (ie. 2000 normal attacks and 100 link attacks) were removed or made much easier to fulfill.
  • Assist Character: A new mechanic allows the children to call upon their allies to provide them with additional support in battle, which takes form of a free attack against all enemies with some additional bonus specific to the character.
  • Backup from Otherworld:
    • In the Normal and Neutral Endings, despite Malt becoming Ret-Gone from forcing himself into the Deeper Depths to rescue Mei, his spirit was able to persist long enough to power the Soul Cannon and kill Maestro, much to the remaining children's confusion.
    • In the True Ending, the Taranis' Soul Data Archives, containing the memory of everyone that ever was ammunition for or died to the Soul Cannon across all timelines (the children including Vanilla, Jeanne, Jihl, Pretzel, Hax, Cayenne, etc.), decides to sacrifice itself to power the Soul Cannon and stop Blutwurst's final kamikaze attack.
  • Bait-and-Switch: The trailers have a note of having Malt say that he'll "betray the world", except nothing like that occurs throughout the game. Never is Malt faced with a choice between the world and something else. If anything, everyone else (particularly his parents, Ash, and Maestro) believe he'll bring about the end of the world, all of which he's largely unaware of until near the end of the game. And even then, the idea of Malt causing the end of the world changes to Mei being the potential catalyst, since Maestro attempts to use her time manipulation powers for his own ends, with Mei herself having no say in the matter.
  • "Blind Idiot" Translation: The translation is competent, but the English localization was done by only two employees. This lead to not only a localization with occasional slip ups, but straight up unfinished where it counts, especially at launch. What didn't help is localizer Till Stiehl leaving CyberConnect2 after Fuga 2 was released.
  • The Bus Came Back:
    • After being Demoted to Extra in the second game due to being kidnapped and then suffering a Disney Death, Hanna is shown to be back to being playable after having her spot filled by Vanilla. In turn, Vanilla herself is Demoted to Extra after being a playable character in the second game, and is one of the first Assist System summons you unlock.
    • Flam Kish returns after being nursed back to health by Jin, and is one of the Assist System summons, available as early as Chapter 3 depending on the player's choices.
    • Jeanne also returns as an Assist System summon, despite her going offline at the end of the first game and new character Chathie taking up her role as the tank's AI.
    • Similar to Jeanne, Jihl and the Hax AI can be recruited as assist characters despite seemingly dying in the second game. Jihl in particular shows up to lend his aid to the kids against the Big Bad even if you don't recruit him as an Assist.
  • Call-Forward:
    • Like in the last game, this game reimagines music from Solatorobo: Red the Hunter: specifically, it has a reimagining of "The Futzu Tower" along with the slower variation used for "Yurlungur". Interestingly, the remix of "The Futzu Tower" is used for both the Taranis' trek through the titular building as well as the second half of Chapter 9–per Lunet's words, the lower levels of the Lunar Base were Juno-created rather than constructed by humans, indicating that the theme of the Futzu Tower has now become a general leitmotif for Juno overall.
    • In Chapter 7, when the Master of Clouds (Nushi) forcibly transports the Taranis to the Tower of Futzu, one can notice that its wings are much more vibrant and multicolored than they are in Solatorobo. Per the Solatorobo novel "Black and White Borderline", Nushi still ages like any other creature. While we may be seeing it in its prime or middle age around the time of Fuga, by Solatorobo it'll be said to be approaching the end of its life cycle.
    • In Chapter 8, as the Taranis crew looks down at the Earth from space, Lunet remarks that it's difficult to see its ocean as a result of the sea of clouds covering everything, wondering if one day the planet will return to the state it once was. Per Solatorobo lore, the Plasma Cloud Sea will eventually dissipate once the Earth's oceans and lower atmosphere are purified of the remaining pollution from the Titano-Machina war. Afterwards, Juno intends to activate the "CODA" protocol and bring the floating islands back down to the planet.
    • Chapter 11 has Yurlungur send an order to reactivate Lares and Lemures for the first time since they were sealed away during the Reset. We don't know what specifically happens to them after this game, but anyone who's played Solatorobo will know they're going to become a recurring problem for the next several centuries.
    • One Secret Event has Sheena send a letter to Britz to inform him that her family is moving to a village of spell-casting Felineko in northern Gasco: Ragdoll, which will one day become the home of the Paladin Clan.
  • Car Fu: Tank Fu! Proto-kaiser's primary attack is hurling entire tanks at the Taranis.
  • Cast from Money: The map abilities of the Taranis, such as long-range bombardment or creating new points, cost rings to activate. Which means that, unlike in Fuga 2 where it was justified since you were paying other people to perform air strikes on enemy groups or to airlift the Taranis around, in Fuga 3 the Taranis literally eats your money to send balloon bombs at enemies or to teleport.
  • Central Theme: "Kemono". People are people despite their many differences, racism and hatred are futile endeavors, and everyone deserves a chance to live. And when people set aside their differences and recognize the things that bring them together, they can do incredible things.
  • Cheated Death, Died Anyway: In the epilogue of the Golden Ending, it's revealed Dr. Blutwurst survived the final battle with the Taranis, only for Ash to appear and kill him.
  • Combining Mecha: Crimson Knights' rigs can merge, forming a single gigantic multiheaded mecha known as the Hexenhydra.
  • Damsel in Distress: Chapter 7 ends with Mei being kidnapped, removing her from the party until the crew can find and rescue her.
  • Darker and Edgier: Interestingly, this game could be considered this to Solatorobo: Red the Hunter. Fuga 3's plot follows very similar beats and structure to that of Solatorobo, but the overall tone is darker and more serious.
  • Despair Event Horizon: How the Soul Cannon works in this game. If the Taranis' HP drops below half during boss battles, one of the children will lose spirit, thinking that they have no hope of winning without the Soul Cannon. After a certain amount of turns spent below 50% HP, the child will automatically load themselves into the Soul Cannon without your input. You can prevent this if you heal back above the 50% HP mark however it will not reset the countdown, only freezing it and resuming if you let your health drop again.
  • Desperation Attack: Along with the returning Soul Cannon, the overview trailer introduces an extreme-case-scenario version called the Mega Soul Cannon. It decimates everything around the Taranis, at the cost of it resulting in a Total Party Kill.
  • Discard and Draw: After using a Machine Gun in the previous title, Hack returns to firing a Cannon. Meanwhile, Chick has switched from using a Grenade Launcher to a Machine Gun, exchanging some of her supportive skills for piercing attacks.
  • Distressed Dude:
    • Malt gets kidnapped in the beginning of the game by the Crimson Knights and other kids have to board the Taranis again to go and bail him out. In the timeline that culminated in Chapter 1 his resuce ends in tragedy (all of the children die while failing to reach him, and Malt himself gets executed in captivity), but another try sees Malt successfully rescued by Chapter 4.
    • Britz gets arrested by the Berman Army along with Sheena during their visit of the Empire, and needs to be rescued as well.
  • Downer Beginning: The tutorial this time around is the bleakest it's been, with the gang reduced down to just Hanna, Mei, Boron, Kyle, and Socks, with the rest of the group established to have gone down one by one in the Soul Cannon and the remaining children all being injured and covered in bloody bandages. Trying to rescue Malt from a Berman airship, the Taranis is lured into a trap and tricked into shooting a box with Malt stuffed inside: this prompts the children to decide to go out by unleashing the Mega Soul Cannon. It's then shown the Berman Empire prepared for such an attack, discarding the part of the ship affected without any issue, and that the Kaiser had Malt right next to him the entire time, Forced to Watch the entire encounter. Proclaiming victory, the Kaiser then shoots the bound Malt in the head, staring the game proper, with Maestro commenting that this is by far the worst outcome he's seen so far.
  • Dub-Induced Plot Hole: As a result of the above mentioned "Blind Idiot" Translation issues, several plot points or details in the original Japanese text are either heavily cut down or removed entirely in the English translation, resulting in the overall storyline to be rather muddled.
  • Earn Your Bad Ending: The conditions to trigger Bad Endings where the children sacrifice all of their lives to use the Mega Soul Cannon are such that they're almost impossible to fulfill not on purpose. Namely, you need to either have your health completely depleted or fulfill the conditions for using the Soul Cannon while the boss still has more than half of their health in certain boss fights. Unless you're woefully underprepared, you'll have to actively try to fulfill these conditions before you trigger the regular Soul Cannon shot.
  • 11th-Hour Superpower: The Taranis itself morphs into a (feminine-looking) Humongous Mecha for the final stage of the battle with Maestro. This form is called La Pucelle de Taranis, and it allows the kids to fight a Titano-Machina on equal footing without needing the Soul Cannon.
  • End-of-Series Awareness: The final Link Event between Britz and Hack has them discussing how the latest Sucre issue has a sense of finality to it, and that it might be the last one. That doesn't stop them from reminiscing that they still had a good time with the series, almost assuring the players that what matters most is the memories they made throughout the three games.
  • Evil Is Not a Toy: Kaiser learns this the hard way when Helheim, instead of acting as his obedient superweapon, goes out of control and turns on him as soon as he summons it. It's debatable how truly evil it is what with the Juno operating on their own kind of morality and how it peacefully retreats to its dimension after all threats towards it pull back, but as the Juno who constructed the Vanargand Helheim ultimately has done more harm than good. Plus it looks pretty ominous too.
  • Faceship: The True Final Boss is Blutwurst supercharging the remains of the Gargantua with Felineko magic and integrating himself into it, in the process manifesting his face on its front.
  • Fantastic Nuke: The magitek bomb that was carried by the Gargantua, which it successfully drops on the Gasco capital in the normal ending, leveling it in one blast.
  • Fighting a Shadow: The children's first fight against the Hecateia on the moon is this, as Maestro describes it as a projection. The real thing is much bigger, and fought later.
  • Flying Seafood Special:
    • Master of the Clouds, the giant flying whale from Solatorobo, appears in this game to deliver the Taranis to the Futzu Tower across the Cloud Sea.
    • Shades seen in this game take form of various (often extinct) sea creatures.
  • Future Spandex: All the kids get superhero/space knight-esque bodysuits covered in Tron Lines.
  • Gameplay and Story Segregation: In Chapter 2, when the children are on their way to Bremen to save Malt, Vanilla flies in a small airship to accompany them and provide support. This goes on to explain the Assist Gauge mechanic. But after the Taranis gets devoured by Nushi and sent underneath the Sea of Clouds, effectively cutting them off from their allies, which continues when they head to the moon before eventually returning to Earth. During that time, the player is still able to use the Assist Gauge, and even contact their allies.
  • Gathering Steam:
    • The new Combo mechanic works like this. Every turn you remove at least one weakness icon from enemies with your attacks you get an increasing damage bonus, up to a maximum of doubling your damage. Spending even one turn without removing weaknesses, either due to not being able to remove one or using items or supporting skills resets the bonus.
    • Several enemies and bosses have attacks that get progressively more powerful with use. There is always a way to break the enemy streak though.
  • Giant Flyer: Several:
    • First of all there's the Taranis itself, a house-sized tank that gets the ability to fly.
    • Psyche's rig is capable of flight, same as the Crimson Knighs' combined mecha.
    • Gargantua, the flying fortress and the flagship of the Berman airfleet is the size of a mountain, and large enough for the Taranis to freely drive around and even get lost inside.
    • The Hecateia, a kaiju-sized flyer with a long serpentine body that looks to be several kilometers long.
    • Master of the Clouds/Nushi makes his reappearance, as big as ever.
  • Grand Finale: Promotional material outright calls this game the "Series Finale" of the Fuga: Melodies of Steel trilogy.
  • Global Currency Exception: Chatie's is the only shop in the game that takes VPs instead of rings, which can only be obtained via Paws and Pickaxes.
  • Halfway Plot Switch: Initially, the focus is on rescuing Malt from the Berman, fighting against the Crimson Knights and Leber Kaiser. Then the Kaiser's airship is downed halfway through the story, after which the focus shifts to one of the last Old World humans trying to use Malt and Mei's powers to reset the world and bring back his civilization, with a final fight against the last surviving Berman commander only at the very end of the path to the True End.
  • Happy Ending Override: The peace treaty the Berman Empire signed in the last game? An empty gesture to get Gasco to let their guard down so the Kaiser could launch another invasion. The children who've gone through hell and back to save Gasco from destruction twice are forced into another war to save Malt and stop the Kaiser's ambitions.
  • High-Altitude Battle: Thanks to the Taranis gaining the ability to fly, many battles and even whole chapters now take place in the skies.
  • Interface Spoiler: The unrecruited assist characters' portraits are obscured but still easily discernible by their shapes and their icons are clearly visible with zero obfusication beyond them appearing slightly dimmer than normal, letting you know who you can recruit far in advance before you get the chance to actually do so.
  • It's All My Fault: Ash had a future vision about Malt bringing about the end of the world and told his parents about it, which led to them deciding to kill Malt. Ash believes their family's tragedy never would've happened if he'd just kept his big mouth shut.
  • Kill Sat: In the endgame Maestro reactivates a network of dormant laser satellites still orbiting Earth. He uses them to try and scour Gasco as well as yet another weapon against the Taranis.
  • Lampshade Hanging: After Flam appears, several characters comment on how it's a miracle that she survived her apparent death in the first game.
  • Late-Arrival Spoiler: The trailer makes no attempts to hide that Flam Kish survived despite her having seemingly died in the first game, nor does it obscure the series' Earth All Along twist. The website (as well as the main menu recap of the previous game) also gives away that Cayenne was Evil All Along.
  • Les Collaborateurs: Britz's Secret Event has him learn that the reason his father, Spritz, was able to be caught and executed by the Berman after informing Gasco of their initial invasion plan was because of a Gasco native: Kyle's father, who owed debts to the mafia.
  • Magitek: Berman experiments with bio-energy (some of which we could see in Blutwurst's lab in the first game) bear fruit by the time of this entry, allowing them to outfit their combat units with bio-batteries, and with those cast magic.
  • Multiple Endings: The game feature a total of nine endings as opposed to the three from the last two games; a Normal Ending where at least one child has died, a True Ending where all children survive, a whopping five Bad Endings where all the children die, a "Neutral Ending" unlocked by taking the Normal Ending path after unlocking every Bad Ending, and a Special Ending unlocked through achieving all the other endings, which then leads to a set of secret scenes detailing potential futures for several of the children.
  • Mutually Exclusive Party Members: New allies are added to the Assist system dependent on how Brave or Tactical the children are during an assist chance. However, there are a limited number of chances in the story, meaning that a character that requires high Bravery, one that requires high Tactics, and one that requires a high balance between the two will not all be available in the initial playthrough. After beating the game for the first time, you're free to redo your choices to your liking and any previously unlocked assist allies stay unlocked, allowing you to ultimately use all of them.
  • Nerf: The notorious drill tanks from the previous games have been significantly weakened in this entry, since now it is possible to cancel their drill attacks as they're charging before they can fire, forcing them to start the process all over again.
  • No Romantic Resolution: Kyle never confesses to his crush on Hanna.
  • Old Save Bonus: According to the game's official website, there are bonuses for having save data from previous Fuga games.
    • Having any save file from Fuga: Melodies of Steel will unlock a "Nostalgic Outfits (Noire)Image" outfit set, which are monochrome versions of the children's outfits from the first game.
    • Having any save file from Fuga: Melodies of Steel 2 will unlock a "Normal Outfits (Golden)Image" outfit set, which are golden versions of their outfits from the second game, as well as reward some starting items. A save file that's reached at least the Normal ending also unlocks "Flower on the Trails -Piano ver.-" for the jukebox, and a file that reached the True ending also unlocks a picture of its cast.
  • Production Throwback:
    • Both "Flower on the Trails" and "Wherever the Wind Takes Us", the story boss themes from preceding games, are used in the confrontation with the Big Bad, along with this game's new original boss theme. "Flower on the Trails" also plays during the battle with Ash.
    • Another one all the way to Solatorobo - Shade Barons enemies look like the Shade Leader, the first boss fight of that game.
  • Post-Climax Confrontation: Blutwurst is fought and dealt with after the Big Bad has been defeated.
  • Seers: While Malt started awakening his power to enter the Deep Realm and change his future in the previous game, Fuga 3 reveals that his entire family consists of these, with Ash's actions motivated by a dark future he saw, Mei awakening the power to both see and interact with the past and future, and even their mother having foreseen the events of the original game as shown in Malt's Secret Event.
  • Sequel Hook:
    • The Secret Events tied to the Special Ending show that the Melodies of Steel are over, but the story of the children definitely isn't. Kyle's Secret EX shows him running a rival crime family to the mafia that his father was involved with, estranged from his wife Hanna and their son, and vowing that he'll gladly condemn himself to hell to keep them safe; Mei's Secret EX has her twelve-year-old self briefly warped to the day Ash killed her parents before she's confronted by three even older versions of herself; and the final Special EX scene is Princess Wappa confronting Malt, who's dressed like Ash, scarred over his eyes, and pointing a gun at Mei, before the scene shifts to Maestro baffled at the direction things are going in this potential future and declaring that, if it does occur, it'll be a tapestry that someone other than himself is weaving.
    • By filling in all the gears on the title screen, as in previous Fuga games, a teaser for the next Little Tail Bronx project is unlocked. Instead of being a direct continuation, it's about a Kemono murder case in a big city, and the older, scarred Malt from the Secret EX scene is somehow directly involved.
  • Sequential Boss: The Hecateia is fought across three stages.
  • Serial Escalation: Wouldn't be a Little Tail Bronx game without it.
    • After the last two games took place in Gasco as a war story and tale of revenge respectively, this game finally expands the series' setting to the Berman Empire itself. The trailer also highlights an outright world-ending threat so dire that the children are summoned to the Futzu Tower to discuss it with Juno directly, with implications that they may be going to the moon to confront their final foe. Said threat turns out to be Maestro, who was part of a Crusade research team being preserved on the moon and steals Juno data to reset civilization.
    • While the Soul Cannon mechanics for this game are a combination of its last two versions (the game pre-determines which child will be sacrificed to the Soul Cannon automatically, but its countdown only progresses while the tank's HP is below half and the child will still be able to fight up until that point), the game also introduces a new version of the Soul Cannon—the Mega Soul Cannon, which sacrifices all of the children at once to produce multiple blasts of energy that destroy everything in proximity to the Omega Taranis.
  • Spotlight-Stealing Squad: Jihl is this, not for the crew but for Hanna.  She mentions him in almost all her link events and he’s the center of her Secret Ending.
  • Stable Time Loop: While projecting herself into Petit Mona's past, Mei helps introduce her future mother Emma to the new boy that's just moved there, her future husband and Mei's father. Additionally, Mei's Secret Event shows that Emma named Mei after a kind girl she used to know (Mei herself).
  • Strike Me Down with All of Your Hatred!: Maestro's main plan once he fails to prevent the humanity's Reset using Mei. He wants the children to use the Soul Cannon against him and his Master Seed, as due to his machinations it will cause the Caninu and the Felineko races to get Reset like how humanity once got. Unfortunately, it's not his only plan.
  • Strong Family Resemblance: The past of Petit Mona is visited roughly once per chapter through the Akasha Panel, and it's shown that Malt, Mei, Socks, Hanna, and Boron's parents were very similar to them in their youths, in both appearance and attitude.
  • Title Drop:
    • When Maestro is finally confronted, he says "Here we perform the melodies of steel-"
    • The title of Lunet's new comic series, after the Adventures of Sucre is concluded, is "Fuga: Melodies of Steel".
  • Turns Red: Most bosses get a damage bonus, as well as access to more dangerous attacks, once you bring them below half HP. Unlike previous games the bonus is no longer removed by the Vanish skill.
  • Unseen No More: After being mentioned several times in both prior games, Emperor Leber Kaiser finally appears in the flesh to personally lead the Berman's latest invasion.
  • Unwitting Instigator of Doom: When Ash was Malt's age, he visited the Taranis' cave and had a future vision of Malt bringing about the end of the world. He told his parents about it, which resulted in the destruction of the Marzipan family and him being banished from Petit Mona.
  • Villain on Leave: After acting as the main antagonistic force of the first game and maintaining a ceasefire throughout the second, the Berman Imperial Army returns as the villains of the finale, with the children of the Taranis now traveling to their territory to take the fight to them directly.
  • A Winner Is You: Completing all 12 stages of the Advance Simulator gives you an art with the games' cast tinted in gold with a text saying "Congratulations" and nothing else.
  • Wham Episode: Chapter 7, in which Maestro, who had saved the crew's life multiple times in the previous game, reveals that he'd orchestrated everything in order to forcibly take the Old World Human data from its Juno guardian and use Malt to restore them, erasing all of beastkind in the process. Mei then intervenes to save her brother, and Maestro is delighted at her growing power, shooting her with a virus and teleporting her to the moon. The next chapter opens with Lunet revealing he's also an Old World Human that had been cryogenically preserved on the moon until a few decades ago, alongside his friends Catherine and Pierre, and authorizing use of a Juno shuttle to help the crew chase after them.
  • Wham Line: There's an unconventional one in Chapter 11. The following line is voiced in English, regardless of the player's choice of dubbing.
    Orbital Laser: "Energy charge at 100%. Ready to fire."
  • Writing Around Trademarks: Possibly why Yurlungur is not referred to by name, even though it's obviously her and her base is referred by its original name. Either that or it's because she never actually introduces herself to the children so the game's label of her reflects that.

Results:
Turns: 12 (A)
Damage Received: 21 (S)
Technique: 14500 (S)

Rank:
Snote 


Kimi o sadateru kuto tsuyokunote 
Boku-tachi wa susumunote 
Hitari tsuzukeru kōkai wanote 
Boku-tachi o tsunai derunote 

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