An Ant (Edição Java 20w14∞)

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Este artigo documenta um conteúdo adicionado apenas como piada do Dia da Mentira.
 
Não há uma tradução oficial para esse recurso e nem planejamento para adição ao Minecraft normal.
Uma formiga
An Ant.png: Imagem para infoboxes de Uma formiga, um(a) bloco no Minecraft
Invicon Ant.png: Sprite de inventário de "Ant" no Minecraft, conforme mostrado no jogo com a descrição: Ant
Renovável

Não

Empilhável

Não

Ferramenta

Nenhuma

Resistência à explosão

3.600.000

Dureza

-1

Luminosidade

Não

Transparência

Não

Inflamável

Não

Pega fogo com lava

Não

Uma formiga ou Bloco de formiga é um bloco introduzido na Edição Java 20w14∞ que se move quando colocado no topo de um concreto preto ou branco se movendo aleatóriamente como uma formiga de Langton

O bloco de formiga não pode ser obtido como um item mesmo usando o comando /give. Ele pode ser colocado com o uso de comandos como /fill ou /setblock, e é gerado naturalmente na dimensão "ant". Ele não pode ser destruído por ferramentas nem explosões.

Geração natural

[editar | editar código-fonte]

Um bloco de formiga é gerado naturalmente na dimensão "ant", onde começa a se mover imediatamente.

O bloco uma formiga simula Formiga de Langton. Se colocado em cima de concreto preto ou branco, ele se moverá em um padrão determinístico, transformando o concreto embaixo dele em sua outra variação. O bloco de formiga é a máquina de Turing mencionada no registro de mudanças da atualização [1].

Se dois blocos de formiga colidirem, eles se fundirão em um. Eles não podem ser empurrados por pistões, são resistentes a explosões e podem quebrar a rocha-mãe.

Simulação interativa da Formiga de Langton
x = 1, y = 1, rule = Langtons-Ant B! #C [[ GRID ICONS GPS 5 HEIGHT 500 T 0 "Press PLAY to initiate simulation" T 1 "" ]] @RULE Langtons-Ant @TREE num_states=10 num_neighbors=4 num_nodes=17 1 0 1 1 1 1 1 0 0 0 0 1 2 6 6 6 6 6 2 2 2 2 2 0 0 0 0 0 1 0 1 0 0 1 5 9 9 9 9 9 5 5 5 5 2 3 3 3 3 3 0 3 0 3 3 3 2 2 2 2 4 2 4 2 2 2 1 3 7 7 7 7 7 3 3 3 3 2 6 6 6 6 6 0 6 0 6 6 2 0 0 0 0 0 0 0 0 0 0 3 7 7 7 7 8 7 8 7 7 7 4 5 5 9 5 5 5 5 5 9 5 1 4 8 8 8 8 8 4 4 4 4 2 11 11 11 11 11 0 11 0 11 11 3 12 12 12 12 8 12 8 12 12 12 3 8 8 8 8 8 8 8 8 8 8 4 13 13 14 13 13 13 13 13 14 13 5 10 10 10 15 10 10 10 10 10 15 @COLORS 0 255 255 255 1 0 0 0 2 0 100 0 3 0 100 0 4 0 100 0 5 0 100 0 6 0 100 0 7 0 100 0 8 0 100 0 9 0 100 0 @ICONS XPM /* width height num_colors chars_per_pixel */ "31 279 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 2 */ ".........A...........A........." ".........A...........A........." "..........A.........A.........." "...........A.......A..........." "............AAAAAAA............" "............A.AAA.A............" ".......A....AAAAAAA....A......." ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........A....AAA....A........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "..............AAA.............." "..............AAA.............." "..........AAAAAAAAAAA.........." ".........AAAAAAAAAAAAA........." "........AA....AAA....AA........" ".......A......AAA......A......." "......A.......AAA.......A......" "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........AA...AAA...AA........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." "......A.....AAAAAAA.....A......" "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" ".............AAAAA............." "..............................." "..............................." /* icon for state 3 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "......A.....A.................." ".......A.....A.........AA......" "........A.....A.......A........" ".........A....AA.....A.......AA" ".........AA....AA...A.......A.." "..........AA...AA..AA......A..." "...AAAA...AA...AA..AA...AAA...." "..AAAAAA..AA...AA..AA..AA.A...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAAAAAAAAAAAAAAAAAAAAA...." "..AAAAAA..AA...AA..AA..AA.A...." "...AAAA...AA...AA..AA...AAA...." "..........AA...AA..AA......A..." ".........AA....AA...A.......A.." ".........A....AA.....A.......AA" "........A.....A.......A........" ".......A.....A.........AA......" "......A.....A.................." "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." /* icon for state 4 */ "..............................." "..............................." ".............AAAAA............." "............AAAAAAA............" "............AAAAAAA............" "............AAAAAAA............" "......A.....AAAAAAA.....A......" ".......A.....AAAAA.....A......." "........A.....AAA.....A........" ".........AA...AAA...AA........." "..........AAAAAAAAAAA.........." "...........AAAAAAAAA..........." "......A.......AAA.......A......" ".......A......AAA......A......." "........AA....AAA....AA........" ".........AAAAAAAAAAAAA........." "..........AAAAAAAAAAA.........." "..............AAA.............." "..............AAA.............." "...........AAAAAAAAA..........." "..........AAAAAAAAAAA.........." ".........A....AAA....A........." "........A.....AAA.....A........" ".......A.....AAAAA.....A......." ".......A....AAAAAAA....A......." "............A.AAA.A............" "............AAAAAAA............" "...........A.......A..........." "..........A.........A.........." ".........A...........A........." ".........A...........A........." /* icon for state 5 */ "..............................." "..............................." "..............................." "..............................." "..............................." "..............................." "..................A.....A......" "......AA.........A.....A......." "........A.......A.....A........" "AA.......A.....AA....A........." "..A.......A...AA....AA........." "...A......AA..AA...AA.........." "....AAA...AA..AA...AA...AAAA..." "....A.AA..AA..AA...AA..AAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....AAAAAAAAAAAAAAAAAAAAAAAAA.." "....A.AA..AA..AA...AA..AAAAAA.." "....AAA...AA..AA...AA...AAAA..." "...A......AA..AA...AA.........." "..A.......A...AA....AA........." 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"AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA.........................AAAA" "AA......AA..AAA..AA..AA..A.AAAA" "AAA....AAA..AAA..AA..AAA...AAAA" "AAAAAAAAAA..AAA..AA..AAAAAA.AAA" "AAAAAAAAA..AAAA..AAA.AAAAAAA.AA" "AAAAAAAAA.AAAA..AAAAA.AAAAAAA.." "AAAAAAAA.AAAAA.AAAAAAA.AAAAAAAA" "AAAAAAA.AAAAA.AAAAAAAAA..AAAAAA" "AAAAAA.AAAAA.AAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAA.....AAAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAA.AAAAA.......AAAAA.AAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAAAA..AAA...AAA..AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAA.AAAAAAA...AAAAAAA.AAAAAA" "AAAAAAA.AAAAAA...AAAAAA.AAAAAAA" "AAAAAAAA..AAAA...AAAA..AAAAAAAA" "AAAAAAAAA.............AAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAAAAA...AAAAAAAAAAAAAA" "AAAAAAAAAAA.........AAAAAAAAAAA" "AAAAAAAAAA...........AAAAAAAAAA" "AAAAAAAAA.AAAA...AAAA.AAAAAAAAA" "AAAAAAAA.AAAAA...AAAAA.AAAAAAAA" "AAAAAAA.AAAAA.....AAAAA.AAAAAAA" "AAAAAAA.AAAA.......AAAA.AAAAAAA" "AAAAAAAAAAAA.A...A.AAAAAAAAAAAA" "AAAAAAAAAAAA.......AAAAAAAAAAAA" "AAAAAAAAAAA.AAAAAAA.AAAAAAAAAAA" "AAAAAAAAAA.AAAAAAAAA.AAAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" "AAAAAAAAA.AAAAAAAAAAA.AAAAAAAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.........................AA" "AAAA.A..AA..AA..AAA..AA......AA" "AAAA...AAA..AA..AAA..AAA....AAA" "AAA.AAAAAA..AA..AAA..AAAAAAAAAA" "AA.AAAAAAA.AAA..AAAA..AAAAAAAAA" "..AAAAAAA.AAAAA..AAAA.AAAAAAAAA" "AAAAAAAA.AAAAAAA.AAAAA.AAAAAAAA" "AAAAAA..AAAAAAAAA.AAAAA.AAAAAAA" "AAAAAAAAAAAAAAAAAA.AAAAA.AAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "15 135 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 2 */ "....A.....A...." ".....A...A....." "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." ".......A......." "....AAAAAAA...." "...A...A...A..." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" "......AAA......" "..............." /* icon for state 3 */ "..............." "..............." "..............." "...A..A....A..." "....A..A..A...A" ".....A.A.A...A." ".AAA.A.A.A.AA.." ".AAAAAAAAAAAA.." ".AAA.A.A.A.AA.." ".....A.A.A...A." "....A..A..A...A" "...A..A....A..." "..............." "..............." "..............." /* icon for state 4 */ "..............." "......AAA......" "......AAA......" "...A..AAA..A..." "....A..A..A...." ".....AAAAA....." "...A...A...A..." "....AAAAAAA...." ".......A......." ".....AAAAA....." "....A..A..A...." "...A..AAA..A..." "......AAA......" ".....A...A....." "....A.....A...." /* icon for state 5 */ "..............." "..............." "..............." "...A....A..A..." "A...A..A..A...." ".A...A.A.A....." "..AA.A.A.A.AAA." "..AAAAAAAAAAAA." "..AA.A.A.A.AAA." ".A...A.A.A....." "A...A..A..A...." "...A....A..A..." "..............." "..............." "..............." /* icon for state 6 */ "AAAA.AAAAA.AAAA" "AAAAA.AAA.AAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAAAAAA.AAAAAAA" "AAAA.......AAAA" "AAA.AAA.AAA.AAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 7 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AA.AAAA.AAA" "AAAA.AA.AA.AAA." "AAAAA.A.A.AAA.A" "A...A.A.A.A..AA" "A............AA" "A...A.A.A.A..AA" "AAAAA.A.A.AAA.A" "AAAA.AA.AA.AAA." "AAA.AA.AAAA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" /* icon for state 8 */ "AAAAAAAAAAAAAAA" "AAAAAA...AAAAAA" "AAAAAA...AAAAAA" "AAA.AA...AA.AAA" "AAAA.AA.AA.AAAA" "AAAAA.....AAAAA" "AAA.AAA.AAA.AAA" "AAAA.......AAAA" "AAAAAAA.AAAAAAA" "AAAAA.....AAAAA" "AAAA.AA.AA.AAAA" "AAA.AA...AA.AAA" "AAAAAA...AAAAAA" "AAAAA.AAA.AAAAA" "AAAA.AAAAA.AAAA" /* icon for state 9 */ "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAA.AAAA.AA.AAA" ".AAA.AA.AA.AAAA" "A.AAA.A.A.AAAAA" "AA..A.A.A.A...A" "AA............A" "AA..A.A.A.A...A" "A.AAA.A.A.AAAAA" ".AAA.AA.AA.AAAA" "AAA.AAAA.AA.AAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" "AAAAAAAAAAAAAAA" XPM /* width height num_colors chars_per_pixel */ "7 63 2 1" /* colors */ "A c #FFFFFF" ". c #000000" /* icon for state 1 */ "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" "AAAAAAA" /* icon for state 2 */ ".A...A." "..AAA.." "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." /* icon for state 3 */ "......." ".A.A..A" ".A.A.A." "AAAAAA." ".A.A.A." ".A.A..A" "......." /* icon for state 4 */ "...A..." ".AAAAA." "...A..." ".AAAAA." "...A..." "..AAA.." ".A...A." /* icon for state 5 */ "......." "A..A.A." ".A.A.A." ".AAAAAA" ".A.A.A." "A..A.A." "......." /* icon for state 6 */ "A.AAA.A" "AA...AA" "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" /* icon for state 7 */ "AAAAAAA" "A.A.AA." "A.A.A.A" "......A" "A.A.A.A" "A.A.AA." "AAAAAAA" /* icon for state 8 */ "AAA.AAA" "A.....A" "AAA.AAA" "A.....A" "AAA.AAA" "AA...AA" "A.AAA.A" /* icon for state 9 */ "AAAAAAA" ".AA.A.A" "A.A.A.A" "A......" "A.A.A.A" ".AA.A.A" "AAAAAAA"

Valores de dados

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NomeIdentificadorID numérico Forma Chave de tradução
BlockSprite an-ant-front.png: Imagem de sprite de "an-ant-front" no Minecraft Uma formiga[verificar]ant[verificar]Blocoblock.minecraft.ant
Edição Java
20w14∞Image O bloco uma formiga foi adicionado.